MISSIONS TYPES
G.E.S.E.
Cooperatives Missions for All
Dynamic co-op
Missions promoting the development of reflexes and group techniques at a sustained pace. Focused on specific themes and challenges over a period of 90 to 120 minutes, depending on intensity. - Objective oriented approach - Movement adapted to the terrain - Motorised & mechanised training - Use of JTAC - Communication method The settings adopted allow for a margin of error to reconcile rapid immersion and an entertaining pace of play while improving collective skills. *Coma awakening and rapid blood loss, resistant ‘vest’, limited group respawn.*
Realistic co-op
Each hostile force has critical potential for the group. The feeling of having participated in a successful mission will not necessarily depend on the achievement of the objective, but on the actions taken to achieve it, i.e. the coordination efforts between all the actors. In the event of failure, the operation will only lead to new challenges. ‘The harder the fight, the sweeter the victory.’ - Well-developed and credible scenario, - Balanced support with with constraints, - Thoughtful approaches, - Responsiveness and rigour required, *Passive GM, limited respawn managed by a logistics team, Advanced medical ace setting.*
Asymmetric
The presence of a very small number of enemy players creates intense tension and different behaviours. *(E.g. Huntdown)* - Limit exposure, - Distribute cover, - Criticality of errors, *Active Game Master*
Team Deathmatch
TvT/PvP matches organised by other communities such as FNF and OFCRA.
Joint Operation
PvE Events organised with other european communities. Large-scale operations.